Tuesday, May 31, 2011

Heroes and Villains!

Becca's Hero and Villain

I first looked at Becca’s animation. Becca and her partner, Gretchen, decided to do their animation together. During their animation they used stick figures to represent their hero and villain. But even though they used stick figures for their characters I could still tell the difference between the two because of their different colors. The hero and villain both use the hue of blue but they use different saturations of the color. The hero uses more saturation than the villain; the villain uses more value. The hero, which is called Aqua Woman, has a lighter blue color to her, which makes her brighter, and has a warmer feeling to her and has the power to produce a lot of water by crying. Aqua Woman’s nemesis, Evaporation Girl, has a darker blue to it, which means there is more value to the color and gives this character a colder feeling unlike the hero.  Evaporation Girl’s power is to evaporate water, plain and simple. Tension and Release is used in their animation when Evaporation Girl appears before Aqua Woman and starts evaporating Aqua Woman’s water; it gives the audience tension of you don’t know if Aqua Woman is done for. But the release comes when Aqua Woman starts crying and defeats Evaporation Girl. 

The second one I looked at was Tyler's animation. Tyler and his partner decided to do their animation separately. During his animation, I felt it was very colorful and it set the mood of happiness. In the animation it had two kids standing in the rain and then Sun Boy comes and makes the rain go away. Then, the two kids are happy and start throwing a ball back and forth to each other. The character Tyler decided to animate was the hero. The hero's name was Sun Boy and he had the power of sunlight. Sun Boy had the hue of yellow, which made his hero very bright and noticeable. For Sun Boy Tyler used a lot of saturation than he did value. The only dark parts of Sun Boy was his eyes, mouth, and legs; which were black. The mood for Tyler's animation is happy and we know this because Tyler was using didactic in his animation by telling the audience what to think of his character; which was that his character is good and here to help.


Sunday, May 29, 2011

NightNurse Vs BioHazard






Biohazard                                                                                                                NightNurse





Here is the villain and hero that capri and I created. I hope you like them!

Monday, May 23, 2011

Our Joke :)

                                           Joke #1- Our Black and White Silent video. Written by me.
                                           Joke #2- Our Voice Over video. Written by Tyler Dawley


In Joke 1 we used movement more than we did in joke 2.  We used movement in the first joke by moving the camera a lot back in forth from character to character; we used this to emphasize the arguing between characters without using sound.  

In joke 2 we used Line and Shape. We used lines by when the doctor is staying outside the elevator; the doctor is staying in the middle of the crease of the elevator door and the frame of the door; instead of the doctor staying in the middle of the crease of the elevator door.  We used shape by in the family room we had a round table that made your eye lead you to the main character.

Contrast and affinity is also displayed between these videos. These videos contrast between one another by joke 1 was a black and white silent film; so everything had to be exaggerated more than joke 2 because there was no sound to help out the story, unlike joke 2 because we used voice-overs instead.  In joke 2 we use deep space in the hospital scene when the family is leaving; in joke 1 we only used flat and limited space.  In joke 2 we used more than 1 location, where in joke 1 we used one location.  These videos are similar by how we used limited and flat space in both.  But overall I felt these videos were very different from one another.

Tension and Release is also used in both videos. Tension is built in both videos by in joke 1 we built up the tension by leaving the punch line of the joke at the very end of the video, when the punch line was given the tension was released. In joke 2 the tension was built up at the beginning when the doctor came up to the parents saying how they don’t know if their son will survive. The tension was released when the family walked out of the hospital and their son was ok.

Wednesday, May 4, 2011

Mortal Kombat!!!

The video game I decided to choose was Mortal Kombat. This Mortal Kombat is the 2010 version, so it is a lot more life like and advanced than the first Mortal Kombat. I chose Mortal Kombat because it was my favorite game growing up and I thought I would show how advanced the newer version is, since I guarantee most people haven't played this version yet. Well I hope you enjoy it!

Here is the link to my video on Youtube! http://www.youtube.com/watch?v=7BEgcUd869U

Monday, May 2, 2011

Suggestion on How to be Creative!

After reading Hugh MacLeod's " HOW TO BE CREATIVE," I chose three of his twenty-six suggestions on how to be creative. I chose the suggestions that I agreed with the most and could apply to my creative life.

So here is a video of me explaining the three suggestions that I chose. I hope you enjoy it! http://www.youtube.com/watch?v=Jlv4WJagSWg

Sunday, May 1, 2011

Audio Commentary of "Letters to Juliet"

 For my Audio Commentary and Critique I decided to do a scene from " Letters to Juliet", Directed by Gary Winick. I chose this film because it is one of my favorite films and the scene I chose is my favorite scene in the movie. So I hope you enjoy it enough to watch the whole movie, minus my commentary. 


Here is the Link to my video on youtube  http://youtu.be/d_XniDOLFcA

Reframing Images

                                                                       Original Image
       
 
                                                                      Re-framed Image

What originally drew me to this image was the depth and space that was shown. In the original image there is a lot of space beneath the main object in the photo, which is the woman, and a little bit of space above the woman. I chose to reframe this image by focusing on the woman in the photo and less on the space all around her. I feel the woman is the most important part of this image, so I think it is important to get the Wide Shot of the woman but still having that Close Up feeling; More of a close up than the original image was displaying. I think the artist decided to not zoom in this image because they wanted to show how deep the water is, that the woman is swimming in and to get more of a feel of the environment that the woman is in.  This image also displays the binary of objectivity and subjectivity. This image can be subjective by everyone can have their own opinion of what they think this image means or what the story behind it is. What also drew me to this image was the story or meaning I thought was behind it but that is me being subjective of it. The only objective could be why the artist took this photograph and the true meaning behind it. By reframing this image I’m making the viewers focus on the woman and being subjective over it, instead of all the space above and below the woman.  The Rule of Thirds is also displayed in this image. In the original image the sweet spots in the frame were on the woman and on the empty space below her. In the reframed image the sweet spots are all on the woman; even though the two sweet spots below her are barely on her hand and foot. By using the Rule of Thirds to reframe my image I have made it so the audience is mainly focusing on the woman.